Bluetooth play: a Fire tablet or phone can join a nearby Joustine host over Bluetooth — no shared WiFi needed. Great for guests who aren't on your network.
Much smoother flapping over Bluetooth: input is now paced and de-duplicated end to end, so fast taps land instead of queueing.
The lobby shows which host you are connected to and how (its address on WiFi, or "via BT" on Bluetooth).
Scan an Apple host's QR and Joustine can hop onto that host's shared WiFi automatically, then join the game there.
Everyone lands in ONE game: devices defer to the best host in the room (Apple TV first, then Fire TV, then computers).
Evolving platforms across all 100 levels, smarter enemy birds, and a locked 30 fps on Fire TV Stick hardware.
1.02
Every Bluetooth game controller joins as its own player — and two controllers can flap at the same time. Hold or waggle an analog stick to flap; A/B buttons flap too.
Devices identify themselves in the lobby by model, OS, and Joustine version (for example "Fire HD 8 · 7.3.3.1 J1.02") so a room full of players can tell each other apart.
When another Joustine host is already on your WiFi (an Apple TV, a Google TV, a Fire TV, a PC), phones and tablets automatically become a touch controller for that game. TV devices always host.
Hold Y on a controller to exit a game; hold the menu button to exit Joustine. Accidental taps can't end a match.
Fixed: touch controls could stop responding after the first match ended.
1.01
First Amazon release: host Joustine on a Fire TV, Fire TV Stick, or Fire tablet.
Friends join from the web browser on their phone by scanning the on-screen QR code — no install needed.
All 100 levels, with performance tuned for Fire TV Stick hardware.
Known issue, fixed in 1.02: touch controls could stop responding after the first match ended (restart the app to recover).