PRIVACY

Joustine uses no private server and collects no user data.

Multiplayer is completely local: game input travels between your Roku streaming player or Roku TV and the phones and computers joining it on your own WiFi network and never leaves it. Joustine has no accounts, no analytics, no advertising, and no tracking of any kind.

Game progress is stored on-device.

Joustine on this platform does not use the camera, the microphone, or screen recording. The QR code shown by a host is read by a player's separate camera app — Joustine itself never opens a camera.

Purchases, if offered, are handled entirely by Roku's store; Joustine keeps no account of its own.